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Vol. 2 No. 1 (2021): IJPSE
Vol. 2 No. 1 (2021): IJPSE
DOI:
https://doi.org/10.33752/ijpse.v2i1
Published:
2021-11-29
Articles
The Development of Lectora Inspire Media Based on Jombang Local Culture for
Lenon Debiya, Ratih Asmarani
1-10
PDF (Bahasa Indonesia)
The Effect of Online Learning on Students Learning Motivation
Halimatus Sa'diyah, Emy Yunita Rahma Pratiwi
11-18
PDF (Bahasa Indonesia)
The Development of Pop Up Book Media with The Character of Art Figure Besutan Jombang
Ifa Dwi Aurelia, Ratih Asmarani
19-28
PDF (Bahasa Indonesia)
The Effect of Recitation Method on Learning Outcomes of “Life Events†of 5th Grade
Muhammad Ilyas Habibulloh, Muhammad Nuruddin
29-35
PDF (Bahasa Indonesia)
Improved The Learning Achievement of Elementary School Students Through The
Rahayu Winingsih
36-45
PDF (Bahasa Indonesia)
Android-Based Quiz Game Development Using Quizizz for Fourth Grade Students at SDN Catak Gayam 1 Mojowarno
Risky Tri Amelia, Muhammad Nuruddin
46-54
PDF (Bahasa Indonesia)
The Effect of Interactive Video on Social Studies Learning Motivation for Fifth Grade at SDN Kaliwungu 2 Jombang
Umi Nur Laila, Hawwin Fitra Raharja
55-60
PDF (Bahasa Indonesia)
The Influence of 3-Dimensional Image Media to Improve Learning Outcomes of Social Studies Concepts With The Beauty of Togetherness Traditional Clothing Theme in
Reza Ayatulloh Masduki, Muhammad Nuruddin
61-67
PDF (Bahasa Indonesia)
Development of Media Fun Thinkers Book Material for The Diversity of Living Things for Class IV Elementary School
Pipin Nur Anggraini, Ratih Asmarani
68-74
PDF (Bahasa Indonesia)
The Development of Diorama Media as a Covid-19 Educational Means in 2021
Intan Rohmatul Laili, Ratih Asmarani
75-83
PDF (Bahasa Indonesia)
The Effect of Interactive Multimedia on Critical Thinking in Social Studies Learning for Grade V in Elementary Schools
Leni Irmawati, Hawwin Fitra Raharja
84-89
PDF (Bahasa Indonesia)
Development of Audio Visual Media Based on Sparkol Videoscribe in Thematic Learning in 4th Grade Elementary School
Uswatun Khasanah, Emy Yunita Rahma Pratiwi
90-98
PDF (Bahasa Indonesia)
Development of Board Game Media in Art Culture and Craft Learning at 5th Grade of Elementary School
Puja Maulana, Ratih Asmarani
99-106
PDF (Bahasa Indonesia)
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Bahasa Indonesia
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