Penerapan Augmented Reality Dalam Pembuatan Aplikasi Buku 3D Sebagai Pendorong Minat Belajar Anak Usia Dini

  • Dedy Rahman Prehanto Sistem Informasi, Fakultas Teknik, Universitas Negeri Surabaya
  • Aries Dwi Indriyanti Sistem Informasi, Fakultas Teknik, Universitas Negeri Surabaya
  • IGL. Putra Eka Prismana Sistem Informasi, Fakultas Teknik, Universitas Negeri Surabaya
  • I Kadek Dwi Nuryana Sistem Informasi, Fakultas Teknik, Universitas Negeri Surabaya

Abstract

AR and Android-based 3D smart books have enormous benefits for children's learning, especially PAUD and kindergarten
children, namely that they can learn easily, fun, interactive and look real to get to know their surroundings. In addition, the
benefits are reducing the use of cellphones, gadgets, smartphones to play with, with this smart book, smartphones are more
used for learning. This AR and Android-based 3D smart book uses technology that turns static 2D objects into dynamic and
lifelike 3D which makes static books viable and provides information information not only in the form of images, but sound,
animation, and dynamic for learning. The market potential for this activity is very wide open and promising, because the
target of this activity is users of early childhood learning books (PAUD) and in kindergartens (TK) in the Jombang district,
especially East Java Province and throughout Indonesia in general. AR and Android-based 3D smart books are packaged into
textbooks or textbooks for early childhood and kindergarten children with a QR code application that plans for the future this
startup company will collaborate with the ministry of education or education agencies for marketing so that the market can be
controlled optimally.
Keywords : AR; android; smart books; children

Published
2020-11-19