PENINGKATAN PRESTASI BELAJAR DENGAN METODE BERMAIN PERAN PADA TEMA KEGIATAN JUAL BELI
Keywords:
Metode Bermain Peran, Jual Beli, Prestasi BelajarAbstract
Abstrak
Tujuan penelitian ini untuk mengetahui peningkatkan prestasi belajar siswa kelas III tema
kegiatan jual beli, dengan penerapan metode bermain peran. Tahap penelitian ini diawali dengan
perencanaan tindakan, pelaksanaan tindakan, observasi, dan refleksi. Tahapan ini terus berulang
sampai peningkatan prestasi belajar yang diharapkan tercapai dan tidak memerlukan perbaikan
lagi. Temuan menunjukkan bahwa prestasi belajar untuk pelajaran Ilmu Pengetahuan Sosial pada
tahap pra siklus mencapai ketuntasan prestasi belajar 20%. Pada siklus I ketuntasan prestasi
belajar sebesar 68%. Pada siklus II ketuntasan prestasi belajar sebesar 92%. Sedangkan hasil
akhir menunjukkan bahwa prestasi belajar untuk pelajaran Bahasa Indonesia pada tahap pra
siklus mencapai ketuntasan prestasi belajar sebesar 12%. Pada siklus I ketuntasan prestasi belajar
sebesar 56%. Pada siklus II ketuntasan prestasi belajar sebesar 92%. Dapat disimpulkan bahwa
pembelajaran dengan materi pokok dengan metode bermain peran dapat meningkatkan prestasi
belajar.
Kata kunci: Metode Bermain Peran, Jual Beli, Prestasi Belajar
Abstract
The purpose of this study to determine the increase in student achievement class III theme of
buying and selling activities, with the application of role playing methods. This research phase
begins with action planning, action implementation, observation, and reflection. These stages
continue to recur until the expected learning achievement is achieved and does not require any
further improvement. The findings indicate that the learning achievement for Social Science
lesson in pre cycle stage achieves 20% achievement. In the first cycle completeness of learning
achievement of 68%. In cycle II completeness of learning achievement of 92%. While the final
results show that the achievement of learning for Indonesian language learning in the pre-cycle
stage achieve a complete learning achievement of 12%. In the first cycle completeness of
learning achievement of 56%. In cycle II completeness of learning achievement of 92%. It can
be concluded that learning with subject matter by role playing method can improve learning
achievement.
Keywords: Role Playing Methods, Sale and Purchase, Learning Achievement
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